Blood Statuses and Half Breeds
Blood Statuses
Muggle-borns
Those born to Muggle families but who are skilled with and have the magic gene are referred
to as Muggle-borns. A child born with magic to two Muggle parents is considered a Muggle-born.
In wizarding US, they are allowed to attend Terzieler School of Witchcraft and Wizardry, although
some other schools, such as Durmstrang Institute, only admit students with wizarding heritage.
Half-bloods
Wizards with families split between Muggle and wizards are referred to as half-bloods.
Due to the dominance of the magic gene, children born to at least one magical parent will
usually be magical themselves, meaning that a non-magical child born to a Muggle and a
wizard is considered a Squib, not a Muggle: the term 'half-blood' is misleading in that it does
not necessarily imply a half-and-half split in wizarding/Muggle ancestry, but rather any witch
or wizard with both wizarding and Muggle heritage.
Pure-bloods
Pure-bloods are wizards and witches with a family tree devoid of Muggle, or other race, members, or at
least, they have convinced themselves of this by removing any non-pure-bloods from their
family trees. At the very least, one must have all magical grandparents to be considered pure-blood,
though extremists would require no known Muggle or other race ancestors. Thus, some would consider
the children of Harry and Ginny Potter to be pure-bloods because all four of their grandparents
� James and Lily Potter, as well as Arthur and Molly Weasley � were wizards and witches.
Others, however would consider them half-bloods because their paternal grandmother was
Muggle-born, thus they have known Muggle ancestry.
Squibs
Squibs are individuals from wizarding families but have no magic themselves. One example
is Argus Filch, who is so embarrassed by this that he hides it from students and studies magic
fruitlessly in his spare time. Another example is Arabella Figg, who does not seem to particularly
care that she has no skill in magic. Squibs appear to keep in contact with wizarding society,
whereas Muggles have little to no contact, as they don't know it even exists.
Half-Breeds
Half-breeds are humans with at least one non-human parent, although witches and wizards
with non-human ancestry further back would also be considered half-breeds. They are very
rare and have traits of both species, such as the ability to use magic and spell resistance in
half-giants. Prejudice against half-breeds appears to be relatively common in the wizarding
world, which is intolerant toward non-human peoples in general.
Ghosts
{not as student}
A ghost is the disembodied spirit of a once-living wizard or witch. Only magical beings can
become ghosts. Many ghosts take up residence within Terzieler Castle. These fleshless spirits
were either afraid of death or have some extraordinarily strong connection to the locations
they haunt.
House Elves
{not as student}
A house-elf (sometimes also referred to as just elves) is a magical creature which is immensely
devoted and loyal to the one designated as their master.
House-elves serve wizards and witches and are usually found under the employment of old
wizarding families taking residence in elaborate establishments, like mansions, and must
do everything that their masters command unless they are freed. A house-elf can only be freed
when their master presents them with clothes.
House-Elves have their own brand of wandless magic which, despite their small physical size
is very powerful.
The school employs regular as well as free house-elves and free those that wish to be freed.
Half-Breeds
Note Not all of the Half Breeds listed here are Canon. People are free to (help) come
up with their own half breeds. These have to be discussed with the mods though so that we
can make sure the race created is balanced.
Part-Giant
Half-giants are beings with some, but not a total, amount of giant heritage or blood, as well
as part human blood. For instance, a human might have a Giant mother and a wizard father
or vice versa. However, the logistics of a normal-sized witch bearing a half-giant baby are
difficult if not impossible to imagine, let alone the logistics of this sort of conception.
Characteristics and appearance: All known Half-giants had magical blood, and were capable
of producing magic, traits they received from their witch or wizard ancestors. It is unknown
as to whether they will still have magic if the human parent was a Muggle; they may receive
magic from the giant parent, but as there have been no known non-magical half-giants a definite
answer cannot be deduced. From their giant family they usually retained a large height and
build, they were usually considered extremely tall by human standards and short by giant
standards. They also retained the natural resistance to most types of magical attacks from
their giant blood.
Part-Veela
A half-Veela is a cross-breed between a human (normally a wizard or witch) and a Veela.
It is unknown if Veela can breed with Muggles, and it is unlikely that a Muggle would ever
learn of the existence of Veela, thus most or all half-Veela will inherit magical ability from their
fathers.
Inheritance of Veela abilities: From their mother, they gain some Veela traits, such as breathtaking
beauty and the ability to entrance men supernaturally THIS MEANS THAT MEN ARE OFTEN VERY ATTRACTED
TO VEELA AND WILL TRY TO IMPRESS THEM. Some people can, however overcome this compulsion/are less influenced
by them and a veela has very little control, if any. Half-Veela are able to
shape-shift into bird-like creatures as full Veela can. They age unlike full Veela. Male part veela are extraordinarily rare
Part-Goblin
A half-goblin is a cross-breed between a goblin, whose ancestry accounts for their diminutive
size, and a human. It is unknown if goblins can breed with Muggle, but since very few Muggles
ever become aware that goblins exist, this is a remote possibility. The only known part-goblin,
Filius Flitwick, is trained in the human magical arts, as shown by his carrying a wand, having
attended Hogwarts and teaching there. It is not impossible that, properly trained, they command
a number of goblin magical arts, but, if so, it is likely for full goblins to be unwilling to provide
such training, effectively preventing their part-human offspring from performing their kind of magic.
Many half-goblins benefit from intelligence and wit inherited from their Goblin ancestors. An
example is again Filius Flitwick who was sorted into Ravenclaw house at Hogwarts School
of Witchcraft and Wizardry, was a "model student" during his time there and eventually returned
to the school to teach.
It is possible that certain spells and potions do not work on Half-goblins. For instance, it is
unknown if Half-goblins can use Polyjuice Potion as this particular potion is designed for human
transformations only, and therefore does not work on other beings. For instance, Polyjuice
Potion is useless to any Half-Giant. However, because the potion is known to be effective on
Part-Veelas, if their Veela ancestry goes back at least two generations, it is likely to for any
Half-goblin whose goblin ancestor is not their mother or father.
Part-Vampire
A part-vampire is a being with both human and vampire traits. Part-vampires are therefore
a type of half-breed, with human and vampire ancestors. This has been confirmed because
it is proved that vampires are related to humans since they are featured in the Ministry's Guidelines
for the Treatment of Non-Wizard Part-Humans. Vampires have an aversion to garlic and can
be kept at bay by its presence. They drink blood, though they are able to eat things such as
pasties, and Honeydukes sells lollipops that taste like blood, presumably for vampires to use.
Half-Breed vampires can not turn others into a vampire.
Better vision in the dark (still need SOME source of light like stars/moon) Blood depended:
Faster, stronger and heal rapidly, however if they haven't fed in a while these perks will be
diminished/canceled out. Retractable fangs unless starving (in which case they'll simply be out).
Their body temperature is colder than a human's, but not like a corpse, unless recently fed,
in which case they have normal human body temperature. Aging is slowed after 25; 5 years
to a year. Can eat regular food and drink regular drinks but have to drink at least 68 oz of blood
every three days.
Part Vampires do not burst into flames from the sun, but they do get sunburns very quickly
if exposed to direct sunlight. After one hour they would have first degree burns, after two second
degree and so forth. However only on the exposed skin. Mind altering substances such as
alcohol and drugs can influence a part vampire, but to a lesser extent.
Part-Siren
A Part-Siren is a cross-breed between a Siren and a human. It is unknown if Sirens can
breed with Muggles, considering very few Muggles are aware of their existence this is a remote
possibility. They can inherit their magic from either father or mother if they are a Wizard or
Witch
Characteristics and appearance: Ability to transform (giving them legs or fins, no other transformation)
is greater than normal merfolk, though even when transformed they will have webbed toes.
Still needs multiple salt water soaks a week. If they sing above water they would break people's
eardrums. Overall prettier/handsomer and taller than most humans, ranging from 6 feet to
7 feet. They are obviously great swimmers and can breathe underwater. Their skin often has
an unusual hue or shine to it, their hair and eye-color can range beyond the normal human
colors, it is not unusual for them to have, for example, purple or yellow eyes.
Part-Wood Elf
A Wood Elf is the counterpart/ancestor of house-elves, who were inbred and bred to get
into servitude. Wood elves on the other hand are more wild and free, connected to nature
and fair healers. Wood elves stand a slight bit taller than average humans ranging from 5'7"
to 6'6" in average, they have slightly pointed ears and overall are fairer in skin, eye and hair
color.
Due to their natural affinity with healing and their connection with the earth half wood elves
have trouble mastering hexes, jinx and other destructive magics. They loathe servitude, due
to what has been done to their brethren and have developed a natural distaste. They are very
loyal to their friends to the point of possessiveness. Part Wood Elves will feel more drawn to
subjects such as Herbology and Care of Magical Creatures and overall will do better in such
subjects. They however will have trouble in Dark Magic, so much so that they are practically
unable to perform any dark oriented spells.
Part-Fairy
A half fairy is a cross-breed between a fairy and a human. It's unknown if fairies breed with muggles
however, considering fairies exchange (their) children for human children at times, it is likely, but so far unheard of,
unless the children are killed at birth or their wings are removed.
Most half-fairies are born from changelings, fairies left a child of their kind with humans in exchange for their human
child, and will often die at a young age. It's likely that the fairy him, or herself, doesn't even know they were a fairy
until their child is born.
When a half fairy child is born he or she is born with a pair of insect wings, these can vary in colour, translucency
and size, the child will however not be able to change the appearance of their wings. If their wings get removed at birth
the child can never grow them back, however after 6 months of age a fairy can regrow their wings if they get removed then,
this doesn't hurt, but they are naturally more prone to vanity and arrogance and as such will not like having their wings
removed. The rate at which their wings grow back differs, depending on how often they need to regrow them, the more often
they need to do it, the quicker they get at it. The children of fairies are often seen as fair of face and usually grow up
to look beautiful. They can have any skintone, eye colour or hair colour, whether it is thought of as 'natural' or not.
Their ears, due to a hereditary gene, can be lobeless and/or pointed. Considering their wings are magic they do not require
to remove their clothing to have these wings shown, they can simply move through cloth worn by the half-fairy.
Fairy children are more likely to carry 'the Sight' and have a much easier time learning to use Legilimency but have a
hard time hiding their own thoughts and are practically incapable of learning even the most basic Occlumency. They can hide
their wings, if they don't they have a hard time using jinxes and hexes, but are far more proficient in using charms.
They are able to change their size in whichever way they wish but aren't good at changing shapes or forms of anything at all.
Iron burns their skin and should never be worn or touched for any extended amount of time. If a fairy child that has been
exchanged, survives, they will age normally until their 18th year, at which point they will seem to stop aging. They are
however not immortal, considering they can still be killed by normal means. The child of a fairy, however, will be aging,
but at a lower rate. 5 human years = 1 fairy year - the rate of aging increases if the child is of a second, third or fourth
generation and at normal human like aging at the fifth generation. All other magical aspects of a fairy, except for their wings,
will become diluted with each generation.
Part-Orc
A part Orc is a mixture between human and orc. These mixtures aren't rare, but it is rare for a child of this combination to
survive, due to prejudice and of course the aggressive and short-fused nature of orcs as a general breed. However, a child that
is born of this combination is often physically a lot stronger than a human, they also often suffer from aggression and the same
short-fused like nature as their orc ancestors. This does however give them an advantage in offensive and destructive spells,
giving them more oomph and easier for them to learn. Their defensive spells are often quite lacking. They have issues with logical
subjects such as Arithmancy, Potions, Astronomy and Ancient Runes but do take a lot better to subjects like Transfiguration,
Dark Arts, Voodoo and Native American Magic. To be able to actually use magic one of the parents of a part orc needs to be either
a witch or a wizard.
Physically half-orcs are often broad shouldered and tall, 6' often being rather small and 'runtish', they usually range more around 7'.
They are naturally fit and have a higher stamina than humans and therefore often do well in subjects such as Outdoor Survival. Their
skin can differ in that they can, along with 'normal human' skin colours, have a green, grey or blue skin colour, their hair is usually
a dark colour but can also be white, green, blue etc. as well as their eyes with possible hues of yellow and purple. They sometimes have
tusk like corner teeth, males often larger than females and their ears can be pointed like a wood elf's and might be somewhat flared.
Mentally, as noted, they are often rather aggressive, short-fused and lack patience. Of course such things can be overcome, but they
are naturally more prone to have such issues due to their orc heritage, they are also likely to be brutally blunt. I.e. If you ask them
if a dress makes you look fat they are likely to tell you that it isn't the dress but the stack of pastries you've been munching that
makes you look fat.
Other Half-Breeds
If you have an idea for a different type of Half-breed, please discuss it with one of the mods
to determine whether this is realistically possible or not for in this world. We will also discuss
what type of powers your character would have if your Half-breed kind is allowed and add
it to this list.
Other things that need to be discussed with moderator and might need to be mentioned in profile:
Animagi, along with which animal they can change into and whether they are registered or not - you can play out becoming one (see page 8 Animagus) Currently we are at capacity for 'ready made' animagi, if you want to be an animagus you will have to accomplish this by playing it out IC.
Metamorphmagi
Lycantrophi
Parseltongue
Any other 'special additions' need to be discussed with the mod.